• Characters
  • Environments
  • 3D Models
  • UI/Design
  • Animation
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  • About Me
  • Characters
  • Environments
  • 3D Models
  • Showreel
  • UI/Design
  • Featured Games
  • About Me
Lisa Rye - Concept Artist - Creative Director

Lisa Rye - Concept Artist - Creative Director

Excalibur
Woodland Harpy
Freedom Fall Banner
Privateer Class
Pirate Class
Symphony Mural
Is This Yours?
Captain Tutauriol
Zombie Character Designs
D3BUG Chacters
Merborg
It's a Wonderful World
D3BUG Banner
D3BUG Village
Freedom Fall Greenlight Promo
Interwoven Worlds
Mothership
Guild Hall Interior
Citadel
Foster Parents
Overgrown
Industrial Town Buildings
Industrial Town Buildings
Industrial Town Buildings
Overgrown
Horror Interior
Bad News
Airship
Airship
Dee from D3BUG
The Dark Room Guardian
Outback Australia Pack
Voxel Garden Pack
Tower In Engine
IK Character
Symphony Canyon
Drone Game
Tiny Dragon
Voxel Characters
Australian Speedtree Modelling

Freedom Fall

Steam (PC/Mac) iOS, Android, Ouya
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A diabolical, down-scrolling platformer. A twisted little princess has imprisoned you in a massive tower, leaving her scribbles on the wall for you to find as you parkour your way to freedom.

Freedom Fall started out as a prototype I worked on in my spare time, using Construct to build levels. I brought the prototype to Stirfire Studios and they loved the concept - long story short, I joined the team as creative director.

I provided art, animation, design and writing, while Stirfire handled production, coding and marketing. Freedom Fall was my first game as creative director and is very dear to my heart.
 

Freedom Fall Official Site
Freedom Fall Greenlight

Symphony of the Machine (VR)

Playstation Store, Steam (PC), Oculus Store
product 4product 4product 4

Unlock the secrets of a mysterious tower and control the weather to bring a desolate landscape back to life.

Symphony had its beginnings at the Global Game Jam in 2016. We challenged ourselves to build a VR project in 48 hours. Working with the theme 'ritual' we designed Symphony as a puzzle game where you must learn to control an ancient machine to summon rain, sun, wind and storms.

Throughout the year we rebuilt the game from scratch, bringing in laser redirection puzzles, seedlings that grow into blooming plants and a helpful robot friend to aid the player.
 

Symphony of the Machine Official Site

Contact Me
Lisa Rye

I'm a video game and multimedia artist, based in Perth, Australia. Over the years, I've been fortunate to work on a wide variety of games, including mobile, desktop, console and VR titles. I love the challenges that new genres, technologies and art styles bring to each project.

  

Professional Experience

●●●●● Concept Art
●●●●● 3D Modelling
●●●●● 2D & 3D animation and rigging
●●●●● World & Level Building
●●●●● Graphic Design & UI
●●●●● Video Editing
●●●●● Game Design
●●●●● Storyboards
●●●●● Photography

 

BA Multimedia Design, Curtin University 2007

 

Employment History

Interzone Games, Junior Concept Artist 2007-2009
Different Methods, Lead Concept Artist 2010-2012

Stirfire Studios, Creative Director 2012-2019

Freelance (various clients) 2019

 

Shipped Titles, Creative Director

Freedom Fall Steam, iOS, Android

Symphony of the Machine (VR) Steam, Playstation Store, Oculus Store

The Dark Room Steam

 

Shipped Titles, Concept Artist

Dead End Alley (VR/Mobile) iOS, Android, Oculus Store
Road Safety (VR)Installation piece
Look Listen Live (AR) Train safety augmented reality
Skoolbo iOS Education game

Tanktical iOS

 

D3BUG Level Up
D3BUG Level Up
Dead End Alley UI Concept
Symphony Menu Concept
Dark Room GUI
Darthstone Card Game
Symphony Logo
D3BUG Logo
Freedom Fall Logo
D3BUG Logo
AstroQuest Achievement Icons
Symphony of the Machine Iconography
Symphony of the Machine Iconography
Symphony of the Machine Iconography
Pixel Art Ingredients

Game Art and Animation Showreel

 

A showcase of my 3D and 2D animation, modelling and rigging.

Copyright © Lisa Rye